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Call for Assistance

Can somebody explain to me, in as much detail as possible, how DDR is played?


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Apr. 23rd, 2004 08:55 pm (UTC)
Under normal circumstances, there is a pad on the ground. You stand in a non-functional part in the center, and watch the screen in front of you. Music plays. There are four arrows at the top of the screen, one pointing left, right, up, and down. If you look at the pad below you, there are four buttons, one up, one down, one left, and right. More arrows appear on the screen and move up, and you try to stomp on the correct pad right as they collide with the nonmoving arrows at the top. The End.
Apr. 23rd, 2004 09:04 pm (UTC)
Actually, to let you have more of a feel for the game, search for Stepmania - it's a DDR PC emulator. Granted, you'll only be able to play it with the keyboard controls (unless you happen to have a DDR pad with the proper converter), but it gives you a better idea of how the songs and the arrows and all that go together. Some songs have a more recognizable "beat" that the steps (arrow combinations) go in time to, others don't.

Then all you have to do, is translate that into feet (and possibly) body movements. ^_^;
Apr. 23rd, 2004 09:09 pm (UTC)
You play DDR on a dance pad. The pad is laid out in a 3x3 square grid, with each square being about a foot or so on a side. The top-middle, left middle, right middle, and bottom middle squares have pieces of plastic in them with arrows on them pointing away from the center. Under the plastic is a button so that the button is pressed when you put your foot on it. The other squares are metal.
You select a song and the dificulty you want to play it on. Most songs have 3 difficulties, light, standard (?), and heavy. Some also have beginner and/or challenge. The difficulty of the song on that level is shown in feet (' marks) from 1-10 (10 is hardest). Also shown is the BPM (beats per minute, how fast the arrows will scroll up the screen) and a weird pentagon which is supposed to indicate what is hard about the song, but no one is really quite sure what each point means.
Ely explained the basics of playing. The arrows are different colors acording to how far off they are from 1/4th notes (all arrows the same color are the same amount of time after a 1/4th note). Arrows start at 1/4th notes and go down to 1/8 and 1/16 notes. You are graded on how close you get to hitting right on the arrow, the scale is miss, bad, good, great, perfect. If get 4 or more greats & perfects in a row it starts counting up your combo, if you get 100 or more combo the arrows flash colors when you hit them (assuming your combo continues). In addition to single arrows, there are doubles (hit 2 arrows at once), and holds (hold down the arrow for as long as the green bar on the screen lasts).
I think that's pretty much it, cause I don't feel like covering options.

Oh, and 1/8th note doubles are still a crime against humanity, even tho I've gotten decent at them.
Apr. 23rd, 2004 10:00 pm (UTC)
DDR intro, simple and short
There is a pad you stand on. It has four arrows, one for each direction- up, down, left, and right.

Menu interfaces vary from game to game, but on any version, you can just keep hitting confirm 'til you get the songlist. The songlist is self-explanatory- it lists the songs you can choose from to play.

Song difficulties are rated with feet icons. The greater the number, the hardest it is. Original scale was 1 to 9, later versions have a 10. You may also change your difficulty setting by hitting down twice (like double-clicking, only hitting an arrow) to go one difficulty harder, or up to go to an easier difficulty.

Once you've selected a song, a screen will come up, showing the four arrows in a row at the top of the screen. They flash in time to the beat of the music. Colorful arrows will start scrolling up from the bottom of the screen, you want to hit the corresponding arrow on the pad once these reach the top arrows. The faster the song (i.e. higher BPM), the faster the arrows move.

At the top of the screen is a lifebar. Hitting the arrows accurately and in time to the music increases it, missing them or being off lowers it. If it runs out, you fail.

That's honestly all the basics you need to know to start playing. Some of the specific names of modes you can learn as you go, just remember if you're a beginner don't try playing Oni (aka Challenge) or Nonstop mode right away.

Any other questions, do ask.

And :p to everyone else who doesn't know how to simplify their explanations.
Apr. 23rd, 2004 10:02 pm (UTC)
One more thing
On the home versions there is a training mode that teaches you how to play. It's very useful for learning basic steps, and will teach you how to avoid some bad habits (like 'centering' or always returning your feet to the center of the pad). Arcades lack this mode, but if you watch the screen when no one's playing it'll do a short "how to play" sequence.
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